![]() Still, if Firaxis choses to let both races work together permanently, that doesn’t have to spell the end of different factions, which in the past made the game stay fresh. While it’s interesting to see what a future civilisation involving both aliens and humans could look like, it also feels decidedly less epic. This could be a good decision in the long run, as Chimera Squad does away with the theme of rebellion against an alien threat – an important mainstay of the series. XCOM 3 could thus ignore Chimera Squad entirely. While set after War of the Chosen, it’s not to be seen as a sequel, according to Firaxis. ![]() Since aliens and humans work together in Chimera Squad. Taking away player-made characters, however, retroactively removes a bit of player agency and an overall very enjoyable part of the overall XCOM experience. Generally, having a more story-centric approach to XCOM is a fine idea, as long as you always have the option to play random matches whenever you feel like it. In Chimera Squad, the option to replace wounded squad members with androids further emphasises that an XCOM with all-fixed characters isn’t really doable – you always need someone while members of your team are otherwise incapacitated. Over the years, XCOM has always had fixed heroes, but to have an entire fixed squad feels limiting, and takes away from the impact of permadeath. What that means is that you no longer customise your own squad, instead, you’re left with fixed characters to easier allow the game to tell its story. Additionally, the new factions came with their own leaders, who had fairly interesting motivations of their own.Ĭhimera Squad now fully leans into a story-based approach. In the expansion, squad members could form bonds, leading to many fond memories of environmental storytelling for players. The original list had the best of the best when it comes to weapons in XCOM 2, this update will add five weapons that didn't quite make the original list, but are still among the best weapons in the game.The War of the Chosen expansion played into a vital aspect of XCOM, namely becoming attached to your squad. It almost feels like the squad has transitioned from normal humans to superheroes or rather, in the space of only a few days (game time) the squad has gone from using modern technology to using Star Wars level tech. Updated on August 12th, 2022, by Jeff Drake: One of the most exciting parts about playing any of the XCOM games is when a player has researched a new weapon, had their engineers build enough for a squad, and then equipping the best soldiers with those new weapons before a mission. This list will include weapons from the War Of The Chosen expansion, in addition to those in the base game of XCOM 2. This leads to dead soldiers, which leads to higher expense costs as the player must rehire new recruits. Equipping the wrong weapons will make fights much more difficult. It's not only about picking the right weapons but knowing which weapon to avoid. RELATED: Which Strategy Game Should You Play, Based On Your D&D Alignment? ![]() Other factors help, like employing the proper tactics, and armor starts playing a role in soldier survivability later in the game however, it all starts with the weapons. In XCOM 2, selecting the right weapons is an important factor in making sure all the squad members make it safely back to the Avenger after a mission.
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